Game Guide

From 18TRIP Wiki

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Card Training

Level

All R, SR, and SSR cards have a maximum level of 60. By doing hospitality battles, cards that are on your team level up whether they have been deployed during the battle or not. Cards can also be leveled up by using resources like tourism guidebooks which can be acquired by doing hospitality battles and missions, exchanging mileage and recletters for them, or utilizing the planning department. Once a card has been revolutionized for the first time, its maximum level will increase from 60 to 80. The second time, it will increase from 80 to 100. This is the maximum level for all cards.

Skills

Each card's skill has a maximum level of 5. Skills can be leveled up using skill licenses which can be acquired by doing hospitality battles and missions, and exchanging mileage and recletters for them. Once the player has read Chapter 4 of the main story and reached rank 25, it is possible to further develop a card's skill.

Limit break

The requirements to limit break cards are different depending on the rarity of the card. In order to limit break a card, tips that correspond to the card type and ward mayor emblems that correspond to the character are required.

R

R cards can only be limit broken once.

Required Materials: 60 S tips, 30 M tips, 18 ward mayor emblems, 10,000 dolts. Other requirements: Level the card up to lvl. 60

SR

SR cards can be limit broken twice.

First Limit Break Required Material: 60 S tips, 30 M tips, 18 ward mayor emblems, 10,000 dolts Other requirements: Level the card up to lvl. 60, read both card stories

Second Limit Break Required Material: 200 S tips, 100 M tips, 50 L tips, 60 ward mayor emblems, 100,000 dolts Other requirements: Level the card up to lvl. 80

SSR

SSR cards can be limit broken twice.

First Limit Break Required Material: 60 S tips, 30 M tips, 18 ward mayor emblems, 10,000 dolts Other requirements: Level the card up to lvl. 60, read both card stories

Second Limit Break Required Material: 200 S tips, 100 M tips, 50 L tips, 60 ward mayor emblems, 100,000 dolts Other requirements: Level the card up to lvl. 80

Hospitality Battles

Hospitality battles are the main gameplay featured in 18Trip. They take after tower defense games in many ways. The goal of each round is to raise the Hospitality Satisfaction Level of each Guest that passes through the stage. Each round starts the player starts off with 10 Cost which automatically increases as time passes until it hits a maximum of 99 or the round ends. Cost is used to deploy units, which are the player's cards. Different units have different costs based on their type. Units can be deployed by dragging them from the bottom of the screen onto the stage. While they are floating, a circle marking their reach is shown. Depending on the unit type, they can either be deployed on the main road where Guests pass through, or the sidelines.

As the round progresses, deployed units will have their skill bar raised. Skills can be activated by tapping on the yellow speech bubble indicating that the skill is ready. Skills can also be automated so that they activated the moment they are ready. Once a skill has been exhausted, the bar will go back down to zero and gradually rise again. Hospitality Unison, which is the button in the bottom right corner, will also have its bar be raised as the round progresses. Hospitality Unisons are an 'all-out attack' on all currently visible Guests and give a big boost to their Hospitality Satisfaction Level. However, unlike skills, they can only be used once per battle.

The amount of Guests that pass through the entire round are indicated by a number in the upper left corner of the screen. Guests tend to appear in groups that either suddenly or slowly appear on the screen. They always come from the left side of the screen but some stages also have them come in from the middle of the road indicated by the main road stretching into the horizon or coming up from the bottom of the screen. The final group of Guests in any given stage is referred to as the 'last spurt.'

Card Types

There are five different card/unit types (or jobs) in the game.

Guides

Guides are marked by their flag logo. Guides are relatively low cost units which are able to be deployed at the very beginning of a round. They are able to raise the Hospitality Satisfaction Level of one Guest at a time, and is able to strand them. Cost: 10

Hospitalitist

Hospitalitists (or Omotenashists) are marked by their hand logo. Hospitalitists are able to strand and raise the Hospitality Satisfaction Level of two Guests at a time, at a higher cost. They tend to be stronger than Guides. Cost: 22

Creators

Creators are marked by their power drill logo. Creators stand on the sidelines and raise the Hospitality Satisfaction Level of one Guest at a time, without stranding them. Cost: 17

Performers

Performers are marked by their jester hat logo. Performers stand on the sidelines and are able to raise the Hospitality Satisfaction Level of three Guests at a time, without stranding them. They are slightly more costly than Creators. Cost: 20

Supporters

Supporters are marked by their medical kit logo. Supporters are able to heal units which are deployed in their zone. They are also able to be deployed on the main road or on the sidelines. Cost: 16

Acquiring two duplicates of a card will each lower the cost of the unit by one. The above costs are for single-copy cards.

Guest Types

There are three main types of Guests with some variation within these categories and in-betweens.

The most prevalent Guest type is the 'youth' type. Though there are many types of Guests, they can be broadly labeled as high school to young adult age. They are marked by units having the ability to strand them. The recommended units for this Guest type is Guides and Hospitalitists.

Another type of Guest is the 'child' type. These Guests are usually children, and they are characterized by the fact that they cannot be stranded by Guides and Hospitalitists. They are much faster than their older counterparts. Creators and Performers are recommended for this type of Guest.

The last type of Guest is the 'elderly' type. These types of Guests require more Hospitality to be defeated than their younger counterparts. Hospitalitists and Creators are recommended for this type of Guest.

Though these three are the main types of Guests, there are several variation within them that may change the recommended strategy for a particular stage. There are Guests who are fans of groups, who may favor Hospitality from a member of their favorite group. There are also in-between Guests like the 'well-behaved child' who are fast like the child type Guests but can be stranded.

Events

Seasonal Events

Feature Events

Pair Training Events