Game Guide

From 18TRIP Wiki

Gacha[edit | edit source]

Tutorial Free Pull[edit | edit source]

Keep
   
Roll again
   
Confirm

After choosing confirm you will be given the option to keep your most recent pull or your saved pull.

Card Training[edit | edit source]

Level[edit | edit source]

All R, SR, and SSR cards have a maximum level of 60. By doing hospitality battles, cards that are on your team level up whether they have been deployed during the battle or not. Cards can also be leveled up by using resources like tourism guidebooks which can be acquired by doing hospitality battles and missions, exchanging mileage and recletters for them, or utilizing the planning department. Once a card has been revolutionized for the first time, its maximum level will increase from 60 to 80. The second time, it will increase from 80 to 100. This is the maximum level for all cards.

Skills[edit | edit source]

Each card's skill has a maximum level of 5. Skills can be leveled up using skill licenses which can be acquired by doing hospitality battles and missions, and exchanging mileage and recletters for them. Once the player has read Chapter 4 of the main story and reached rank 25, it is possible to further develop a card's skill.

Limit break[edit | edit source]

The requirements to limit break cards are different depending on the rarity of the card. In order to limit break a card, tips that correspond to the card type and ward mayor emblems that correspond to the character are required.

R[edit | edit source]

R cards can only be limit broken once.

Required Materials: 60 S tips, 30 M tips, 18 ward mayor emblems, 10,000 dolts. Other requirements: Level the card up to lvl. 60

SR[edit | edit source]

SR cards can be limit broken twice.

First Limit Break Required Material: 60 S tips, 30 M tips, 18 ward mayor emblems, 10,000 dolts Other requirements: Level the card up to lvl. 60, read both card stories

Second Limit Break Required Material: 200 S tips, 100 M tips, 50 L tips, 60 ward mayor emblems, 100,000 dolts Other requirements: Level the card up to lvl. 80

SSR[edit | edit source]

SSR cards can be limit broken twice.

First Limit Break Required Material: 60 S tips, 30 M tips, 18 ward mayor emblems, 10,000 dolts Other requirements: Level the card up to lvl. 60, read both card stories

Second Limit Break Required Material: 200 S tips, 100 M tips, 50 L tips, 60 ward mayor emblems, 100,000 dolts Other requirements: Level the card up to lvl. 80

Hospitality Battles[edit | edit source]

Hospitality battles are the main gameplay featured in 18Trip. They take after tower defense games in many ways. The goal of each round is to raise the Hospitality Satisfaction Level of each Guest that passes through the stage. Each round starts the player starts off with 10 Cost which automatically increases as time passes until it hits a maximum of 99 or the round ends. Cost is used to deploy units, which are the player's cards. Different units have different costs based on their type. Units can be deployed by dragging them from the bottom of the screen onto the stage. While they are floating, a circle marking their reach is shown. Depending on the unit type, they can either be deployed on the main road where Guests pass through, or the sidelines.

As the round progresses, deployed units will have their skill bar raised. Skills can be activated by tapping on the yellow speech bubble indicating that the skill is ready. Skills can also be automated so that they are activated the moment they are ready. Once a skill has been exhausted, the bar will go back down to zero and gradually rise again. Hospitality Unison, which is the button in the bottom right corner, will also have its bar be raised as the round progresses. Hospitality Unisons are an 'all-out attack' on all currently visible Guests and give a big boost to their Hospitality Satisfaction Level. However, unlike skills, they can only be used once per battle.

The amount of Guests that pass through the entire round are indicated by the number in the upper left corner of the screen. Guests tend to appear in groups that either suddenly or slowly appear on the screen. They always come from the left side of the screen but some stages also have them come in from the middle of the road indicated by the main road stretching into the horizon or coming up from the bottom of the screen. The final group of Guests in any given stage is referred to as the 'last spurt.'

Card Types[edit | edit source]

There are five different card/unit types (or jobs) in the game.

Guides[edit | edit source]

Guides are marked by their flag logo. Guides are relatively low cost units which are able to be deployed at the very beginning of a round. They are able to raise the Hospitality Satisfaction Level of one Guest at a time, and is able to strand them. Cost: 10

Hospitalitist[edit | edit source]

Hospitalitists (or Omotenashists) are marked by their hand logo. Hospitalitists are able to strand and raise the Hospitality Satisfaction Level of two Guests at a time, at a higher cost. They tend to be stronger than Guides. Cost: 22

Creators[edit | edit source]

Creators are marked by their power drill logo. Creators stand on the sidelines and raise the Hospitality Satisfaction Level of one Guest at a time, without stranding them. Cost: 17

Performers[edit | edit source]

Performers are marked by their jester hat logo. Performers stand on the sidelines and are able to raise the Hospitality Satisfaction Level of three Guests at a time, without stranding them. They are slightly more costly than Creators. Cost: 20

Supporters[edit | edit source]

Supporters are marked by their medical kit logo. Supporters are able to heal units which are deployed in their zone. They are also able to be deployed on the main road or on the sidelines. Cost: 16

Acquiring two duplicates of a card will each lower the cost of the unit by one. The above costs are for single-copy cards.

Guest Types[edit | edit source]

There are four main types of Guests with some variation within these categories and in-betweens.

The most prevalent Guest type is the 'youth' type. Though there are many types of Guests, they can be broadly labeled as high school to young adult age. They are marked by units having the ability to strand them. The recommended units for this Guest type is Guides and Hospitalitists.

Another type of Guest is the 'child' type. These Guests are usually children, and they are characterized by the fact that they cannot be stranded by Guides and Hospitalitists. They are much faster than their older counterparts. Creators and Performers are recommended for this type of Guest.

Another type of Guest is the 'elderly' type. These types of Guests require more Hospitality to be defeated than their younger counterparts. Hospitalitists and Creators are recommended for this type of Guest.

The last type of Guest is the VIP Guest. VIP Guests are usually the 'elderly' type but much stronger. They require a lot more hospitality and always appear at the end of the round, like a final boss.

Though these four are the main types of Guests, there are several variation within them that may change the recommended strategy for a particular stage. There are Guests who are fans of groups, who may favor Hospitality from a member of their favorite group. There are also in-between Guests like the 'well-behaved child' who are fast like the child type Guests but can be stranded.

Tourist Attractions[edit | edit source]

Tourist Attractions unlock after reading Chapter 1 of the Main Story. Tourist attractions are structures which can help the player passively during Hospitality Battles. They are acquired by accessing the Garage through Management, and 'recruiting' them using Tourist Attraction Parts (or Famous Place Parts, marked by tools in their icon) much like character cards. Tourist Attraction Parts can be acquired by playing certain Growth battles. Once recruited, they are added to the player's inventory and are able to be placed on any given team by going to the Team menu and pressing the Tourist Attraction tab.

Before a battle begins, if Tourist Attractions are equipped, the game will allow the player to place the attractions on the stage. Each attraction has a range which is shown when they are selected and floating, much like characters. Depending on the stage, either five or three attractions can be placed and they occupy their own unique road which does not impede on the character units. However, placing them is not a requirement and can be skipped.

Once the battle begins, each structure will have a countdown of 30 seconds before activating and will stay active for the remainder of the battle.

Tourist Attractions can be leveled up by acquiring duplicates of said structure. All attractions have a maximum level of 5. Paint rollers are another item which can be used on Tourist Attractions to change certain parts of the structure's colors. The colors and cost are dependent on the attraction and changing them does not affect the stats of the attractions.

Auto Play[edit | edit source]

It is possible to play battles automatically through 'Auto Play.' Access it through the Battle menu, and press on the white box with the words 'AUTO PLAY' written on the side. The box will also display whatever stage the player last cleared with 3 stars, which is the only stage that can be auto played. In order to change which stage to auto play, the player must clear the desired stage with 3 stars manually, and the auto play stage will be overwritten. While Auto Play is on, nothing else in the game can be accessed. A bar indicating the progress of the auto play will be displayed. At this time, the game can be closed and auto play will continue to progress.

As of June 5th, 2024, AP will be restored while auto play is on, and AP will be consumed as the auto play progresses. Meaning, if the player were to cancel auto play but enough time has passed that multiple battles have been cleared, the game will still count it as the AP being spent and reward the player with the EXP and items for those battles only.

Management[edit | edit source]

Events[edit | edit source]

Seasonal Events[edit | edit source]

Seasonal Events are a type of event in 18Trip. Seasonal events feature an event Recruit which is connected to the event by theme. The characters featured are 'shuffled,' meaning multiple characters from multiple groups may appear in the event. The Recruit features an SSR, SR, and R that is unique to the event. The event features an SR and R which can be acquired by playing battles and gaining event points.

Scouting for the featured cards and placing them in your team will give an event point bonus. This bonus is a percentage which scales based on the amount of steps (or duplicate count) it has. Step 00 is one copy, Step 01 is two, etc.

SSR
Step 00 +20%
Step 01 +40%
Step 02 +60%
Step 03 +80%
Step 04 +110%
Step 05 +150%
SR
Step 00 +8%
Step 01 +18%
Step 02 +30%
Step 03 +40%
Step 04 +50%
Step 05 +60%
R
Step 00 +2%
Step 01 +3%
Step 02 +4%
Step 03 +5%
Step 04 +7%
Step 05 +10%

Seasonal Events also feature a new item, a Trip Ticket, which drops every time a non-event stage is cleared using AP. The drop is fixed on one, scaling with the amount of AP spent if using Auto Play. Once 10 tickets have been collected, the event stage can be played. One round costs 10 tickets but more can be spent at the same time to grant more rewards and event points at once. Even if tens of tickets are used at once, they are still considered a singular play when it comes to the event missions. Event stages start at easy and higher difficulties are unlocked as they are cleared, up to Very Hard difficulty. Event stages cannot be auto played.

Feature Events[edit | edit source]

Pair Training Events[edit | edit source]